Jurassic World Alive|
Platform: iOS, Android
Released: Summer 2018
Role: Environment Artist
As part of the environment team, I helped prototype and create many of the environments in Jurassic World Alive. I created nearly all of the PVP battle arenas as well as
the character and fusion labs. During our transition to the Unity engine, I worked with the technical artist and programmers to help identity and create tools to help our environment
creation workflow. Jurassic World Alive was a very ambitious and challenging game to make and I'm proud of what our team accomplished and of my contributions to the game.
The screenshots below are the environments where I created all of the models, texturing, asset placement and lighting.