![]() ![]() ![]() ![]() ![]() ![]() |
Jurassic World Alive Platform: iOS, Android Released: Summer 2018 Developer: Ludia Role: Environment Artist As part of the environment team, I helped prototype and create many of the environments in Jurassic World Alive. I created nearly all of the PVP battle arenas as well as the character and fusion labs. During our transition to the Unity engine, I worked with the technical artist and programmers to help identity and create tools to help our environment creation workflow. Jurassic World Alive was a very ambitious and challenging game to make and I'm proud of what our team accomplished and of my contributions to the game. The screenshots below are the environments where I created all of the models, texturing, asset placement and lighting. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |