Siegefall (iOS, Android)|
Released: June 24, 2015
Role: Environment Artist
Our team was tasked with repopulating maps after a decision was made to change the art style late in development. I was responsible for world building with the newly created
assets as well as building the new snow levels from a grey block. I handled placement of all new assets, terrain creation, vertex painting and blending, using in house tools to
create the water flow, polishing and optimizing.