Modern Combat 4: Zero Hour (iOS, Android)|
Released: December 2, 2012
Role: Environment Artist
I contributed to the creation of the environment in the first mission, taking place on a beach resort. I modeled many of the mountains, cliffs, vegetation and small resort
houses, both exterior and interior. I also modeled and placed many destroyed elements throughout the entire mission. My contribution ranged from 50% to 90% of what is
seen in the below screenshots.
I was responsible for creating the interior lab rooms. I created textures and modeled all of the lab assets such as desks, screens and wall decorations. As well as use
existing assets to dress the environments. My contribution ranged from 70% to 90% of what is seen in the below screenshots.
As the other teams continued with their single player maps, I started work on the multiplayer maps independantly. I was responsible for reusing assets and forming
a multiplayer map with them based off of grey block from the game designers. For this map in particular, the level design called for destruction elements which I
then created. I worked closely with the game designers to find the right balance between art, design and performance. As the sole artist on this map, the screenshots
show 100% of my contribution, however, the original assets were built by their respective team from the single player map.
I was also the sole artist for this multiplayer map. Assets from the single player map was used to form the map. I offered input to improve some of the architecture
and prop placements. I worked along with the game designers to maintain a balance of art, design and performance. These screenshots show 100% of my work,
however, the original assets were built by their respective team from the single player map.